0.0.9 Update!


General Updates

  • Added combat and idle audio to more characters
  • Fixed a bug where enemies don't get despawned from AOE attacks
  • Fixed a bug where enemies don't get despawned from debuff or trap damage
  • Added a logging file (HoLogs folder) to track down pesky issues
  • Windowed mode available
  • Added prompts to quitting the game, and other UI
  • Japanese font reimported, less squares, hopefully none at all actually
  • Stability fixes for viewing buffs and debuffs
  • Reward panel slightly cleaned
  • Added a take damage SFX
  • Added an abandon run button

Character Fixes

Aki Rosenthal

  • Twin Tail Slash is now implemented properly

Minato Aqua

  • Berry bush is now stackable. It will only proc once (damage is added up instead of dealing x damage multiple times). Damage added up ignores minimum damage.

Murasaki Shion

  • Prank Mastery changed from  100% starting damage to 150% starting damage
  • Prank Mastery buff is now implemented properly

Inugami Korone

  • Yubi Collector is now displayed properly

Amane Kanata

  • Shuriken now animates to targeted enemies
  • Shuriken no longer bounces to dead enemies

Tsunomaki Watame

  • Konbandododo changed from 100% chance to apply stun horizontally to 50% chance to apply stun to rearguard

Slimes

  • Animation for non green slimes fixed
  • Defense nerf for slimes

Files

IntoTheHoloversePrototypev0.0.9.7z 72 MB
Jul 03, 2021

Get Into the Holoverse (Hololive Fan Game)

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